Each event has a separate listing of rules.  This page is a list of freestyle sparring rules.  For a list of general rules that are not event specific, please click here.

The ASJL uses modified World Council of Jujitsu Organizations WCJJO rule format

Sport Jujitsu Sparring – Required for ASJO Sanctioning

In ALL Divisions Contests consist of 2 rounds of continuous action fighting, with a break between rounds. Points are scored with strikes and kicks, as well as legally authorized throwing techniques; Throwing technique reversals, and control holding techniques (Osaekomi-waza). Submissions are LEGAL for groups ages 12 years and older. Successful submissions will win and end the round for under Black Belt divisions

  • Successful submissions will win and end the MATCH in Black Belt Divisions.
  • Clicker counters are cleared after each round. Most number of round wins determines the winner. If there is a tie after two rounds an additional 3rd round is held to determine the winner. In the event of a tie after the 3rd round; additional 1minute rounds will be held and scored until a winner is determined.
  • In ALL Divisions

One (1) pt for a kick or punch to the body

One (1) pt for a hand Strike to the Head

Two (2) pts for a kick to the Head

10 second grip to initiate a throwing technique (striking ceases once grips are initiated)

Point value of throws 1, 2, 3, & 4 points to be determined, and called, by center referee.

No striking of any kind on the ground

Under Black Belt  

  • Ages 7 and under, 2 – 60 sec (1min) rounds of continuous action, LIGHT CONTACT, Sparring; 15 sec break between rounds;20 second ground time (no submissions – ground pins only – 20 second ground time) Ground points (2) being awarded for successful pins held for 10 seconds

One (1) additional point will be awarded for each additional 5 seconds pin is held; up to 4 consecutive points (20 seconds) 

  • Ages 8 thru 11; 2 – 90 second (1 1/2 minute) rounds of continuous action, LIGHT CONTACT, Sparring; 30 second break between rounds (no submissions – ground pins only – 20 second ground time) Ground points (2) being awarded for successful pins held for 10 seconds

One (1) additional point will be awarded for each additional 5 seconds pin is held; up to 4 consecutive points (20 seconds) 

  • Cadet divisions Ages 12 and up & all Adult under Black Belt Divisions compete in 2 – 90 second (1 1/2 minute) rounds of continuous action, LIGHT CONTACT, Sparring; 30 second break between rounds (submissions are LEGAL) 30 second Ground Time
  • 10 second grip to initiate a throwing technique (striking ceases once grips are initiated)
  • Point value of throws 1, 2, 3, & 4 points to be determined, and called, by center referee.
  • 30 second Ground Time with Ground points (2) being awarded for successful pins held for 10 seconds. After the 10 second pin, competitors should work to obtain submissions until successful or until ground time expires
  • No striking of any kind on the ground
    • After 10 seconds, Competitors must change or improve position and/or work for a submission
  • Successful submission is an automatic win for that round;
  • Referee called submission The referee will call “Break” and then call “Judges on the submission CALL” the support of one judge plus the referee will result in a win of the current round. In the event that the center referee does not have the support of one corner judge; in consideration of the vantage point and view of the center referee, the competitor applying the submission will be awarded five (5) points and the round will continue.

Black Belt Divisions

  • 2 – 120 second (2 minute) rounds of continuous action, LIGHT CONTACT, Sparring; 60 second (1min) break between rounds
  • Points scored with kicks and punches to legal target areas

One (1) pt for a kick or punch to the body

One (1) pt for a Strike to the Head

Two (2) pts for a kick to the Head

  • 10 second grip to initiate a throwing technique (striking ceases once grips are initiated)
  • Point value of throws will be 1, 2, 3, & 4 point techniques to be determined, and called, by center referee.
  • 30 second Ground Time with Ground points (2) being awarded for successful pins held for 10 seconds
  • After 10 seconds, Competitors must change or improve position and work for a submission until successful or until ground time expires
  • Submission is an automatic win for The Match in ANY ROUND;
    • Referee called submission The referee will call “Break” and then call “Judges on the submission CALL” the support of one judge plus the referee will result in a win of the contest and ends the MATCH.
    • In the event the event that the center referee does not have the support of one corner judge; in consideration of the vantage point and view of the center referee, the competitor applying the submission will be awarded five (5) points and the round will continue in the standing position.

Legal Techniques

  • Light contact punches, kicks and strikes to legal target areas
  • Sweeps and Base leg sweeping techniques
  • Throwing techniques
  • Pinning and Control Techniques
  • Joint lock and Choking Submission techniques in divisions ages 12 and over ONLY

Illegal techniques

  • Strikes that are thrown with no control or cause penetration to target; Light Contact Rules will be Enforced!!!!
  • Strikes or kicks to the Face Mask (T-zone) area: Eyes, nose, Mouth (NOTE: Cheek, forehead, chin, and side of face, are legal striking areas; entire head gear in Junior divisions is a legal Target area)
  • Kicks below the Belt-line and above the Achilles tendon Area: boot to boot sweeps are legal techniques
  • Throws that cause a competitor to land on his head and/or neck
  • Twisting knee locks
  • Ankle Cranking Submissions
  • Neck Cranking Submissions
  • Small joint manipulation; Finger locks are illegal WRIST locks are OK!
  • Submissions are Illegal in age groups 11 years old and under

*****Safety is of the upmost importance for the competitors; at the discretion of the referee(s), a competitor may be allowed up to 2 minutes to recover from an injury following which the competitor must either continue or the round must be decided